Tollesbury School

Belong, Discover, Achieve

01621 869 242

East Street, Tollesbury, Essex CM9 8QE

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Homelearning Ideas


Click on the front cover to download the file. Front cover 'Supporting children with maths KS1'

To have a look at our Maths Calculation policy which shows the methods currently used in school.  click here

Some Tips for Supporting Maths at Home.

  • Point out the different shapes to be found around your home.
  • Take your child shopping and talk about the quantities of anything you buy.
  • Let your child handle money and work out how much things cost.
  • Look together for numbers on street signs and car registration plates.
  • Talk about and involve children in the situations in which you use maths in everyday life;
  • Play games involving numbers and/or logic, such as card games, dominoes, darts, draughts, chess etc.;
  • Stimulate their thinking at times of boredom, (such as when travelling), with mental activities;
  • Sorting things out and putting things away, e.g. shopping, toys, cutlery, and clothes. Talk about which things go together and where things go, giving clear instructions for position such as ’in the cupboard, on the bottom shelf‘.
  • Matching pairs of socks, shoes, gloves.
  • Ordering and sequencing when getting dressed, going to the shops, having a bath etc. Talk about what you do first, what you do next, … and last of all..
  • Comparing objects according to size, weight or capacity, e.g. the longest spoon, the lightest shopping bag, the cup which holds the most, the shortest person, the widest hand, the bottle which is half full.
  • Matching and counting when setting the table, preparing food, sharing out food, etc.
  • Counting, weighing, measuring capacity and timing when cooking
  • Talking about time, referring to the clock at different times throughout the day, (preferably a clock with hands), setting times for certain events, e.g. ‘We’ll have lunch at 1 o’clock.’, timing events, e.g. ‘How long will it take to wash the dishes?’
  • Handling small amounts of money when shopping, counting small totals.
  • Talking about directions when walking around or playing with toy vehicles etc. (e.g. forwards, backwards, straight on, turn left/right.)
  • Making models with building bricks, Lego, boxes etc. Talk about shape and position; count the number of similar shapes etc.
  • Playing games involving matching, recognising numbers and shapes or counting such as snap, pairs (pelmonism), dominoes, board and dice games (e.g. snakes and ladders).
  • Counting particular things on journeys, e.g. red cars, fields with cows in, churches etc.
  • Sharing books. Sit together when you read to children so that they can follow the pictures. Go back over the story and talk about the order of events, the number, position and shape of things in the pictures etc.
  • Weighing, measuring capacity and timing when cooking. Converting a recipe for 4 people to one for 6 people.
  • Being involved with measuring and calculating how much curtain fabric is needed, how much wood for shelves, how many wall or floor tiles are needed, how much carpet etc.
  • Talking about time, e.g. How long is it until lunch time? The journey takes 2½ hours, when will we arrive? We need to be there at 2.00 pm, when do we need to leave home? Many children will still need practice with reading clock times, particularly minutes past and minutes to the hour.
  • Handling amounts of money when shopping, working out total costs, working out change, checking receipts. Working out prices of sale items, e.g. 20% off. Managing pocket money and saving for things.
  • Working out distances and directions from maps.
  • Discussing and comparing house prices from newspaper house sales pages.
  • Working out how much petrol will be used on a journey, working out average speed for a journey, costing journeys or holidays etc.
  • Card games such as sevens, cribbage, pontoon etc.
  • Any games involving calculating scores, e.g. scrabble, quoits, darts, and bowling.
  • Beat the calculator. In pairs, one with a calculator, one without, each works out the answer to a calculation aiming for the one without the calculator to say the answer first.
  • Games involving strategic thinking/logic, e.g. draughts, chess, mastermind.
  • Specialised computer games designed for using and developing maths.
  • Using the mad4maths website!